I learned Unreal Engine 4 and Speedtree to do this project, which is my college capstone.
The idea displayed here is a prototype for a Virtual Library, an idea for how data could be displayed in a futuristic database. Every tree in here exists in the real-world UIdaho Arboretum. If you press 'Z' next to a tree, it gives you its facts, 'X' toggles day/night, 'C' Shows native species in green with invasive in yellow, 'V' shows lines that interconnect the species, and 'B' brings up a prototype UI for world navigation made by a classmate and not shown here.
Everything you see here was built in about a month, with photos of the real location, LIDAR data and height data.
There are 25 different, custom made trees in this world with 19 different information templates.
This has been both a first dive for me into creating an expansive outdoor environment and doing game engine work (dabbled slightly with Unity before), and I'm quite pleased with how it turned out.